The Ember Lantern
A name that sounds like it belongs on an actual district map.
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This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spells ends.
1
Enchantment
1 action
30 feet
24 hours
V, S, M
Bard, Druid, Ranger
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A name that sounds like it belongs on an actual district map.
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stormglass compass bound to a forgotten noble line.
Fight in a forest shrine during a thunderstorm that changes visibility.
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