The Ember Crown
A name that sounds like it belongs on an actual district map.
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Showing 24 of 319 matching spells.
A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can't be cast, summoned creatures disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you, centered on you.
8
Abjuration
1 action
Self
Up to 1 hour
V, S, M
Cleric, Wizard
Reference content: 5e SRD. DMTabletop is an independent tool and is not affiliated with Wizards of the Coast.
Use these when prep energy is low and you need something sharp enough to spark a real scene.
A name that sounds like it belongs on an actual district map.
noble exile hiding a fiendish pact
Protect the cursed bell waking the dead each dusk.
blood-red potion etched with draconic debts.
Fight in a forest shrine with a burning objective that cannot be ignored.
Refresh to draw a new set of prep sparks for tonight's session.
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Use the workshop for prep, then move straight into campaign notes, NPCs, quests, and combat while the idea is still fresh.