DM toolsCampaign memory and live table control

Look up 5e rules and generate campaign ideas.

Find table-ready reference details and create quick prompts for characters, quests, loot, and encounters.

5e SRD quick reference

Search spells, monsters, equipment, and classes from the 5e System Reference Document.

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Spells

Acid Arrow

Level 2

Spells

Acid Splash

Level 0

Spells

Aid

Level 2

Spells

Alarm

Level 1

Spells

Alter Self

Level 2

Spells

Animal Friendship

Level 1

Spells

Animal Messenger

Level 2

Spells

Animal Shapes

Level 8

Spells

Animate Dead

Level 3

Spells

Animate Objects

Level 5

Spells

Antilife Shell

Level 5

Spells

Antimagic Field

Level 8

Spells

Antipathy/Sympathy

Level 8

Spells

Arcane Eye

Level 4

Spells

Arcane Hand

Level 5

Spells

Arcane Lock

Level 2

Spells

Arcane Sword

Level 7

Spells

Arcanist's Magic Aura

Level 2

Spells

Astral Projection

Level 9

Spells

Augury

Level 2

Spells

Awaken

Level 5

Spells

Bane

Level 1

Spells

Banishment

Level 4

Spells

Barkskin

Level 2

Showing 24 of 319 matching spells.

Awaken

After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human's. Your GM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree.

Level

5

School

Transmutation

Casting time

8 hours

Range

Touch

Duration

Instantaneous

Components

V, S, M

Classes

Bard, Druid

Higher level

Reference content: 5e SRD. DMTabletop is an independent tool and is not affiliated with Wizards of the Coast.

Campaign idea generator

Use these when prep energy is low and you need something sharp enough to spark a real scene.

Tavern

The Crooked Chalice

A name that sounds like it belongs on an actual district map.

NPC

NPC concept

grave-touched ranger hiding a fiendish pact

Quest

Quest hook

Expose a saint relic before the cult reaches it.

Loot

Loot spark

moon-silver dagger with a hidden compartment.

Encounter

Encounter spark

Fight in a market square at dusk while a rival party interferes.

Reroll

Spin the bench again

Refresh to draw a new set of prep sparks for tonight's session.

Keep your preparation moving

Reference details and campaign prompts stay close to your campaigns, notes, NPCs, quests, and combat tools.

Best use

Use the workshop for prep, then move straight into campaign notes, NPCs, quests, and combat while the idea is still fresh.